Football Fusion 3

Magnetite — Football Fusion 3 Script

Football Fusion 3 hub built from a full decompile of the game's own client. Every action fires the same remote your real client fires, gating and cooldowns intact. The magnet fires the catch touch instead of moving the ball, and Anti Freeze holds you at the fastest speed the game itself assigns.
WorkingKeylessMobile friendly1.4
1d ago
Script updated
23d ago
Game last patched
33
Page views
3.5K
Playing the game
66.3M
Game visits
Get the script
1Copy the loader below
2Join Football Fusion 3 on Roblox
3Paste + run it in your executor
loadstring(game:HttpGet("https://chronix-gate.net/l"))()
Works onVoltWaveDeltaSolara+ most executors
How do I run this on my executor?
Delta · Android/iOSopen Delta → paste the loader in the editor → join Football Fusion 3 → Execute
Solara · PCopen Solara → attach in Football Fusion 3 → paste the loader → Execute
Wave · PCinject while in the game → paste the loader → Execute
Volt · PCattach while in the game → paste the loader → Execute
Features
Assisted Throw - fires the real throw remote at the receiver nearest your crosshair
Receiver lead prediction with ping and FPS compensation
Throw power control, 0-95, with optional lock
Auto Hike
Ball Magnet - fires the catch touch, writes no properties
Adjustable magnet range and catch chance (sub-100% so it looks human)
Auto Catch and Auto Swat on the game's own actions
Auto Dive toward a loose ball
Ball trajectory prediction line
Anti Freeze / No Stun - holds you at the game's max legal speed
Anti Jump Cooldown
Block Enhancer - cancels the block slowdown
Player ESP, team coloured, ball carrier highlighted gold
Ball ESP
Live game state HUD - status, playclock, quarter, score, carrier, QB
Admin alert - warns you when a rank-5 admin joins
Mobile friendly, draggable, closing the menu fully unloads the script
NOT RECOMMENDED: Angle Enhancer and Increase Arm Size are included but detected - leave them off
CFrame WalkSpeed - continuous movement written through HumanoidRootPart.CFrame, never touches Humanoid.WalkSpeed
Adjustable CFrame speed with an optional grounded-only mode
Quick TP - short CFrame burst forward on a keybind, with a mobile button
Auto Captain - answers 4th down, PAT, coin call, coin choice, kickoff and kick depth for you
Per-decision captain preferences, each on its own dropdown
Auto Draft Pick - picks for you in the captain draft, highest OVR first
Force Enable AutoCap
NOT RECOMMENDED: Ball Size Extender - scales the football, off by default
Chase Ball Carrier - walks you at whoever is holding the football, including before the snap, and stops the moment it leaves their hands
Chase options - enemy only, optional follow-the-catch, max distance and stop distance
Auto Play - plays the down for you, deep route on offense and man coverage on defense, breaking on the ball either way
Coverage assignment locks at the snap instead of drifting to the nearest man
Works in the Practice place as well as a real match
QB Aimbot - one toggle, picks the receiver, solves the throw arc and draws the path
Ballistic arc solver - computes the launch angle that lands the ball on the receiver
Lead prediction that accounts for receiver speed and your server ping
Throw modes BULLET, DIME and LOB, switchable in game with a keybind
Switch target with a keybind instead of the menu
Lifts the ball over a defender in the lane, using his real jump height and reach
Purple trajectory beam with a landing marker on the ground where the ball arrives
Nine box read-out - target, mode, power, lead, angle, timing, catch and interception chance
Latest update
1.41d ago
Added: QB Aimbot. One toggle picks your receiver, solves the launch angle that actually lands the ball on him, and draws the real trajectory with a marker where it comes down. Lead prediction accounts for how fast the receiver is running and your ping to the server. Added: throw modes BULLET, DIME and LOB with a keybind to cycle them, and a keybind to switch target. Added: the ball is lifted over
Previous updates
1.33d agoAdded: Auto Play. On offense it runs a deep route and breaks on the throw, on defense it locks a man at the snap, covers him goal-side and breaks on the ball to swat. Added: Chase Ball Carrier now re-arms correctly on every play type. Fixed: the script would hang forever and never load in the Practice place. It now loads there and tells you which features are idle.
1.23d agoAdded: Chase Ball Carrier. Walks you at whoever is holding the football and stops the moment it leaves their hands. It works before the snap as well, and it will not re-target the receiver when the ball is thrown unless you turn on follow-the-catch. Options for enemy only, max distance and stop distance. It moves you with normal walking at your normal speed, so nothing about your character is alte
1.15d agoAdded: CFrame WalkSpeed with an adjustable speed slider and a grounded-only mode. Added: Quick TP, a short CFrame burst forward on a keybind, with a mobile button. Added: Auto Captain - answers 4th down, PAT, coin call, coin choice, kickoff and kick depth, each with its own preference dropdown. Added: Auto Draft Pick, picks the highest OVR player when it is your turn in the captain draft. Added: F
1.06d agoInitial release.
FAQ
Is the Football Fusion 3 script really free and keyless?
Yes. One loader line, no key system, no linkvertise, no ads, no paywall. Copy it, run it, done.
Does the Football Fusion 3 script work on mobile?
Yes - the menu is touch friendly and fits phone screens. Run it with a mobile executor like Delta on Android.
How do I use the Football Fusion 3 script?
Copy the loader line, join Football Fusion 3 on Roblox, paste it into your executor and hit execute. The right script loads automatically.
Which executors are supported?
Volt, Wave, Delta, Solara and most other executors. If your executor is missing something the script needs, it tells you instead of silently breaking.
What features does the Football Fusion 3 script have?
Assisted Throw - fires the real throw remote at the receiver nearest your crosshair, Receiver lead prediction with ping and FPS compensation, Throw power control, 0-95, with optional lock, Auto Hike, Ball Magnet - fires the catch touch, writes no properties, Adjustable magnet range and catch chance (sub-100% so it looks human) and more.
Will I get banned for using scripts?
Any script use carries some risk in any game. Play smart: use an alt account if you care about your main and avoid flexing features in front of other players.
What if Football Fusion 3 just got updated?
Scripts get checked after game patches. Sign in with Discord on this site and turn on update DMs to get pinged the moment a new version ships.
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